Moin Moin Zusammen,
trotz Hitze und "Sommer" (
) melde ich mich mal mit den aktuellen Mod-News zurück:

Update vom 26.06.2018
- Radios can now be removed from vehicle racks.
- Fixed API function acre_api_fnc_addRackToVehicle now works as expected.
- Enabled switching radio channel on rack radios using key shortcut. Note that radios accessible only through intercom do not have this functionality. The player must be able to open the racked radio UI in order to do this.
- Added an option to start/stop using all available rack radios in a vehicle.
BI Forum | Download

Update vom 01.07.2018
Overhaul to the HDR settings on the map, aswell as lots of lighting tweaks to compensate for the new (old) tonemapping method, the changes are not entirely noticable at distance because of how refined my lighting config is to get this type of look, but now close range to objects you really notice the difference with the light, the entire config was actually rebuild from scratch and no longer inherits from CAWorld aswell
Needs work but this is probably as close to 2015 A3 / A2 as youll get in terms of lighting ect
BI Forum | Download

Update vom 29.06.2018
JSRS Soundmod - 6.18.0629 Changes:
Spoiler anzeigen
Tweaks
- Tweaked Movement volume for footsteps
- Tweaked Weapon tails distance and volume
- Tweaked Helicopter exterior volume where too loud
- Tweaked Lowered general volume and texture for most ambient sounds
- Tweaked All weapons got reworked / exchanged
- Tweaked All vehicle noises got reworked
- Tweaked Combined all air vehicle sounds
- Tweaked Combined all land vehicle sounds
- Tweaked Overall volume and normalization
- Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...)
- Tweaked Combined all cfg files into several big ones to prevent lagging
- Tweaked Added new layers to mechanical parts of weapons
- Tweaked Added new pop sounds for distance weapon sounds
- Tweaked Combined all weapon sounds into one big file
- Tweaked General revision and maintenance
- Tweaked Movement/Gear noises
- Tweaked overall soniccrack appearance and volume
- Tweaked Increased volume and distance for gear noises
- Tweaked overall texture of movement sounds and stance noises
- Tweaked Soniccracks got more punch and are louder/normalized
- Tweaked Distances for movement
- Tweaked Drastically reduced appearance and volume of reflections - there was way to much noise going on
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
- Tweaked Framework got updated with new stereo panners
- Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP)
- Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP)
- Tweaked Increased Volume for all explosions
- Tweaked Reloading volumes
- Tweaked Explosion sounds on various distances, increased punch and volume
- Tweaked Added distortion to short explosions and made them way louder
- Tweaked Overall punchier reflections for explosions
- Tweaked Overall rain appearance, heavy rain is needs highest rain value
- Tweaked Soniccracks and bullet snaps got improved
- Tweaked Overall explosion volumes and distances
- Tweaked Explosion reflections for forests, houses and meadows
- Tweaked Overall movement sounds, volume and distances
- Tweaked Movement sounds for various surfaces got improved
- Tweaked Overall nature soundscape got tiny tweaks
- Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet
- Tweaked Running through bushes cause louder sounds now
- Tweaked Vegetation noises are now way more random
- Tweaked Silenced weapon firing got improved
- Tweaked Handheld weapons cause louder and sharper reflections
- Tweaked Improved weapon tails when in the open
- Tweaked Explosion debris is more precise to where the explosion appears
- Tweaked Overall distance weapon sounds to better spot the location of the shooter
- Tweaked All weapon sounds have a sharp attack curve, more popping sounds
- Tweaked Click before the shot got improved and slightly displaced
- Tweaked Some reloading sounds where too loud
- Tweaked Interior firing reflection volume got increased
- Tweaked Urban wind noises triggered too early
- Tweaked Reduced distance gear noises
- Tweaked Reworked the CAS01 cannon sound
Additions
- Added A few hundred new distance warfare sounds
- Added Offroad vehicle sounds
- Added Truck_01, Truck_02 and Truck_03 vehicle sounds
- Added New reloading sounds for all weapons (JSRS_Soundmod - Realoadingsounds)
- Added New sounds for all vehicles
- Added New sounds for all weapons
- Added New sounds for amphibious vehicles in water
- Added New distance walking sounds
- Added New soniccrack sounds for various distances
- Added New debris sounds for 'houses' areas
- Added Revised vehicle debris sounds
- Added New thunder sounds
- Added New debris sounds for explosions
- Added Close explosion shockwave sounds
- Added New sounds for running through bushes, foliage
- Added New crawling sounds
- Added New wind sounds for low and high wind speeds
- Added New tiny details to silenced weapon firing (weapon shaking)
- Added New reflection sounds to handheld weapons
- Added New vehicle attenuation filters and 3d processors
- Added New shorter weapon closure sounds (tiny click before shot)
- Added New reloading sounds for RHS weapons (AKM, Ak74, AS VAL, SVD, M16, M4...)
- Added Support for CUP (JSRS_Soundmod CUP Weapons Support)
- Added New sounds for M134
Fixes
- Fixed Missing bullethit/wizz sounds
- Fixed MBT3 Kuma sounds were odd (still is)
- Fixed Missing Minigun sounds for AH6 Pawnee
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up
- Fixed Some explosion volumes where over the top
- Fixed Mortar explosions were too loud
- Fixed Some explosions caused sound stuttering
- Fixed Birds react to weapon firing and warfare
- Fixed NormalEXT surface was using wrong surface movement sounds
- Fixed Some thunder noises where way too loud
- Fixed Minigun sounds on AH6 MELB in RHS was missing using JSRS
BI Forum | Download

Update vom 03.07.2018
Well, it has mainly been a lot of bug-fixes this time around.
Londo and Razorback continue to improve their awesome maps. We had to hold back Razors changes until we can fix a last-minute issue with the maps - hopefully we will be able to publish those in a few weeks time.
As part of our ongoing massive refurb of aircraft in the mod the new Jets DLC compatible ejection, sounds, loadouts and damage models are gradually rolling out to the aircraft, along with new functions and features, new textures and materials, and crew animations.
Special thanks go to all of the hardworking team (you know who you are!) but in particular to TeTeT, without whom there would be no unsung mod - his hard work in the background keeping the data systems working makes him a true unsung hero. Thanks also to some of our helping hands (Lordjarhead, Horriblegoat, Nodunit, wld427, etc.) who have reached out to fix tricky issues, and a big welcome to new team members Midnight and Diesel!
Thanks again to all our fans out there. We've been receiving a lot of nice messages in the past couple of months - we do pass them onto the team, and it really does help keep them motivated.
BI Forum | Download

Update vom 15.07.2018
Middle Eastern Militia released
FIA Overhauled [RHS Edition] updated-
Changed from VSM AOW dependency to RHS only.
BI Forum | Download

Update vom 08.07.2018
Update v 1.02!
Czech Police Cars
IMPROVED: Tweaked sound siren cycle and decreased volume
IMPROVED: Tweaked scripts
IMPROVED: Animated lightbar
FIXED: Preview pictures wrong color
Czech Police Cars - Octavia
FIXED: Preview pictures wrong color
BI Forum | Download

Update vom 09.07.2018
v1.2
* Garrisoned Units are now grouped per instance.
* Garrisoned Units hold position when spawned.
* ZEI Modules should now appear when Zeus on dedicated host.
* Interior option added to switch building damage (to allow for breaking windows etc).
* User templates added.
* Non-Eden/Zeus GUI options are now hidden where not relevant.
BI Forum | Download

Update vom 11.07.2018
Fixed: Inability to reload non-empty magazine
Fixed: Disappearing buttons in first aid dialogs
Fixed: Shadow lod on Mk18 Mod 0
BI Forum | Download

Update vom 11.07.2018
M16A2 updated!
v1.6
-redone all lods
-increased the firerate of the burst mode
BI Forum | Download

Update vom 17.07.2018
Hotfix
Due to accidental redundancies in our QA department following explosive decompression of the charity coffee machine, management has concluded that QA should henceforth be outsourced, off shored, crowd funded and delegated to public committee. There is nothing to see here, please move along.
BI Forum | Download
trotz Hitze und "Sommer" (

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Advanced Combat Radio Environment 2
Advanced Combat Radio Environment 2

Update vom 26.06.2018
- Radios can now be removed from vehicle racks.
- Fixed API function acre_api_fnc_addRackToVehicle now works as expected.
- Enabled switching radio channel on rack radios using key shortcut. Note that radios accessible only through intercom do not have this functionality. The player must be able to open the racked radio UI in order to do this.
- Added an option to start/stop using all available rack radios in a vehicle.
BI Forum | Download
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Chernarus 2035 (Chernarus + Utes + More)
Chernarus 2035 (Chernarus + Utes + More)
Update vom 01.07.2018
Overhaul to the HDR settings on the map, aswell as lots of lighting tweaks to compensate for the new (old) tonemapping method, the changes are not entirely noticable at distance because of how refined my lighting config is to get this type of look, but now close range to objects you really notice the difference with the light, the entire config was actually rebuild from scratch and no longer inherits from CAWorld aswell
Needs work but this is probably as close to 2015 A3 / A2 as youll get in terms of lighting ect
BI Forum | Download
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All-In-One AI Command Menu
Update vom 01.07.2018
Changelog
Spoiler anzeigen
Added:
Player will now use voice chat (radio commands) to issue commands instead of plain text. This can be turned off in CBA settings.
New Copy My Stance mode: Exact. using this mode, the units will copy the exact player stance, including the intermediate stances! (for the first time ever in ARMA 3, or at least so I believe!) This option can be toggled in CBA settings.
Sprint Mode (Infantry Commands): Units will always be forced to sprint, even when they're in crouch position! (vanilla ARMA has no such feature)
Set Unit Stance (Infantry Commands): A complete list of stances for your units, including intermediate stances!
Retreat! (Infantry Commands > Set ROE): Select a map position for the units to fall back to. They will bail ASAP! This option also enables Sprint Mode and disables AUTOTARGET automtically.
Fixed/Improved:
Fixed Zeus able to spawn enemy units.
Fixed Zeus not updating if a previous Curator module existed.
Fixed Advanced Driver Mode bug in MP scenarios.
Improved mount. It should work better on carriers now.
Improved Unit Targeting (now called Auto Target): Now it'll only disable Autotarget , not Target.
BI Forum | Download
All-In-One AI Command Menu
Update vom 01.07.2018
Changelog
Added:
Player will now use voice chat (radio commands) to issue commands instead of plain text. This can be turned off in CBA settings.
New Copy My Stance mode: Exact. using this mode, the units will copy the exact player stance, including the intermediate stances! (for the first time ever in ARMA 3, or at least so I believe!) This option can be toggled in CBA settings.
Sprint Mode (Infantry Commands): Units will always be forced to sprint, even when they're in crouch position! (vanilla ARMA has no such feature)
Set Unit Stance (Infantry Commands): A complete list of stances for your units, including intermediate stances!
Retreat! (Infantry Commands > Set ROE): Select a map position for the units to fall back to. They will bail ASAP! This option also enables Sprint Mode and disables AUTOTARGET automtically.
Fixed/Improved:
Fixed Zeus able to spawn enemy units.
Fixed Zeus not updating if a previous Curator module existed.
Fixed Advanced Driver Mode bug in MP scenarios.
Improved mount. It should work better on carriers now.
Improved Unit Targeting (now called Auto Target): Now it'll only disable Autotarget , not Target.
BI Forum | Download
--------------------------------------------------------------------------------------------------------------------------------------------------------------
JSRS SOUNDMOD 6.18.0629
JSRS SOUNDMOD 6.18.0629
Update vom 29.06.2018
JSRS Soundmod - 6.18.0629 Changes:
Tweaks
- Tweaked Movement volume for footsteps
- Tweaked Weapon tails distance and volume
- Tweaked Helicopter exterior volume where too loud
- Tweaked Lowered general volume and texture for most ambient sounds
- Tweaked All weapons got reworked / exchanged
- Tweaked All vehicle noises got reworked
- Tweaked Combined all air vehicle sounds
- Tweaked Combined all land vehicle sounds
- Tweaked Overall volume and normalization
- Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...)
- Tweaked Combined all cfg files into several big ones to prevent lagging
- Tweaked Added new layers to mechanical parts of weapons
- Tweaked Added new pop sounds for distance weapon sounds
- Tweaked Combined all weapon sounds into one big file
- Tweaked General revision and maintenance
- Tweaked Movement/Gear noises
- Tweaked overall soniccrack appearance and volume
- Tweaked Increased volume and distance for gear noises
- Tweaked overall texture of movement sounds and stance noises
- Tweaked Soniccracks got more punch and are louder/normalized
- Tweaked Distances for movement
- Tweaked Drastically reduced appearance and volume of reflections - there was way to much noise going on
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
- Tweaked Framework got updated with new stereo panners
- Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP)
- Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP)
- Tweaked Increased Volume for all explosions
- Tweaked Reloading volumes
- Tweaked Explosion sounds on various distances, increased punch and volume
- Tweaked Added distortion to short explosions and made them way louder
- Tweaked Overall punchier reflections for explosions
- Tweaked Overall rain appearance, heavy rain is needs highest rain value
- Tweaked Soniccracks and bullet snaps got improved
- Tweaked Overall explosion volumes and distances
- Tweaked Explosion reflections for forests, houses and meadows
- Tweaked Overall movement sounds, volume and distances
- Tweaked Movement sounds for various surfaces got improved
- Tweaked Overall nature soundscape got tiny tweaks
- Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet
- Tweaked Running through bushes cause louder sounds now
- Tweaked Vegetation noises are now way more random
- Tweaked Silenced weapon firing got improved
- Tweaked Handheld weapons cause louder and sharper reflections
- Tweaked Improved weapon tails when in the open
- Tweaked Explosion debris is more precise to where the explosion appears
- Tweaked Overall distance weapon sounds to better spot the location of the shooter
- Tweaked All weapon sounds have a sharp attack curve, more popping sounds
- Tweaked Click before the shot got improved and slightly displaced
- Tweaked Some reloading sounds where too loud
- Tweaked Interior firing reflection volume got increased
- Tweaked Urban wind noises triggered too early
- Tweaked Reduced distance gear noises
- Tweaked Reworked the CAS01 cannon sound
Additions
- Added A few hundred new distance warfare sounds
- Added Offroad vehicle sounds
- Added Truck_01, Truck_02 and Truck_03 vehicle sounds
- Added New reloading sounds for all weapons (JSRS_Soundmod - Realoadingsounds)
- Added New sounds for all vehicles
- Added New sounds for all weapons
- Added New sounds for amphibious vehicles in water
- Added New distance walking sounds
- Added New soniccrack sounds for various distances
- Added New debris sounds for 'houses' areas
- Added Revised vehicle debris sounds
- Added New thunder sounds
- Added New debris sounds for explosions
- Added Close explosion shockwave sounds
- Added New sounds for running through bushes, foliage
- Added New crawling sounds
- Added New wind sounds for low and high wind speeds
- Added New tiny details to silenced weapon firing (weapon shaking)
- Added New reflection sounds to handheld weapons
- Added New vehicle attenuation filters and 3d processors
- Added New shorter weapon closure sounds (tiny click before shot)
- Added New reloading sounds for RHS weapons (AKM, Ak74, AS VAL, SVD, M16, M4...)
- Added Support for CUP (JSRS_Soundmod CUP Weapons Support)
- Added New sounds for M134
Fixes
- Fixed Missing bullethit/wizz sounds
- Fixed MBT3 Kuma sounds were odd (still is)
- Fixed Missing Minigun sounds for AH6 Pawnee
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up
- Fixed Some explosion volumes where over the top
- Fixed Mortar explosions were too loud
- Fixed Some explosions caused sound stuttering
- Fixed Birds react to weapon firing and warfare
- Fixed NormalEXT surface was using wrong surface movement sounds
- Fixed Some thunder noises where way too loud
- Fixed Minigun sounds on AH6 MELB in RHS was missing using JSRS
BI Forum | Download
--------------------------------------------------------------------------------------------------------------------------------------------------------------
The Unsung Vietnam War Mod 3.0E
The Unsung Vietnam War Mod 3.0E
Update vom 03.07.2018
Well, it has mainly been a lot of bug-fixes this time around.
Londo and Razorback continue to improve their awesome maps. We had to hold back Razors changes until we can fix a last-minute issue with the maps - hopefully we will be able to publish those in a few weeks time.
As part of our ongoing massive refurb of aircraft in the mod the new Jets DLC compatible ejection, sounds, loadouts and damage models are gradually rolling out to the aircraft, along with new functions and features, new textures and materials, and crew animations.
Special thanks go to all of the hardworking team (you know who you are!) but in particular to TeTeT, without whom there would be no unsung mod - his hard work in the background keeping the data systems working makes him a true unsung hero. Thanks also to some of our helping hands (Lordjarhead, Horriblegoat, Nodunit, wld427, etc.) who have reached out to fix tricky issues, and a big welcome to new team members Midnight and Diesel!
Thanks again to all our fans out there. We've been receiving a lot of nice messages in the past couple of months - we do pass them onto the team, and it really does help keep them motivated.
BI Forum | Download
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Special Operation Forces Factions
Special Operation Forces Factions
Update vom 15.07.2018
Middle Eastern Militia released
FIA Overhauled [RHS Edition] updated-
Changed from VSM AOW dependency to RHS only.
BI Forum | Download
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Czech Police Cars and Octavia
Czech Police Cars and Octavia
Update vom 08.07.2018
Update v 1.02!
Czech Police Cars
IMPROVED: Tweaked sound siren cycle and decreased volume
IMPROVED: Tweaked scripts
IMPROVED: Animated lightbar
FIXED: Preview pictures wrong color
Czech Police Cars - Octavia
FIXED: Preview pictures wrong color
BI Forum | Download
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ZEI - Zeus and Eden Interiors
ZEI - Zeus and Eden Interiors
Update vom 09.07.2018
v1.2
* Garrisoned Units are now grouped per instance.
* Garrisoned Units hold position when spawned.
* ZEI Modules should now appear when Zeus on dedicated host.
* Interior option added to switch building damage (to allow for breaking windows etc).
* User templates added.
* Non-Eden/Zeus GUI options are now hidden where not relevant.
BI Forum | Download
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Veteran mod (VTN) -
Veteran mod (VTN) -
Update vom 11.07.2018
Fixed: Inability to reload non-empty magazine
Fixed: Disappearing buttons in first aid dialogs
Fixed: Shadow lod on Mk18 Mod 0
BI Forum | Download
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GSTAVO's Weapons
GSTAVO's Weapons
Update vom 11.07.2018
M16A2 updated!
v1.6
-redone all lods
-increased the firerate of the burst mode
BI Forum | Download
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ALiVE - Advanced Light Infantry Virtual Environment
ALiVE - Advanced Light Infantry Virtual Environment

Update vom 17.07.2018
Hotfix
Due to accidental redundancies in our QA department following explosive decompression of the charity coffee machine, management has concluded that QA should henceforth be outsourced, off shored, crowd funded and delegated to public committee. There is nothing to see here, please move along.
BI Forum | Download

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