Mod News KW33

Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

  • --------------------------------------------------------------------------------------------------------------------------------------------------------------


    Redd'n'Tank Vehicles










    Update vom 14.08.18

    Redd'n'Tank Vehicles - Version 1.6.116
    14.08.2018

    Spoiler anzeigen

    Features:
    LKW leicht gl "Wolf"
    - Woodland, desert and winter camo
    - ViV transportable
    - Slingloadable
    - Each version can be covered with a small and a large camo net to make it harder for the AI to spot the vehicle (Vehicle cannot drive with large camo net)
    - Each version has animated doors
    - Each version has animated windows
    - Each version has a removable cover
    - Each version has the "forceFlagTexture" ability
    - Each version has animated antennas
    - Commanding and mortar version have mountable rotating beacons
    - Medic and MP version have rotating blue lights
    - Mortar version has M120 Tampella in its cargo

    M120 Tampella
    - M120 can be assembled and disassembled
    - Custom ammoboxes for each ammo type (To work with ACE)
    - ACE compatible
    - "forceFlagTexture" ability

    Changelog:
    Version 1.6.116
    - Added LKW leicht gl "Wolf" as command version, mortar carrier, medic vehicle and military police version
    - Added M120 Tampella mortar
    - Added a third B.O. lights option to all vehicles, now you can turn on the front and the rear B.O. lights at the same time
    - Added mountable beacon for Marder and Gepard (Commander can assemble and disassemble when turned out, driver can turn on and off)
    - Added the "forceFlagTexture" ability to all vehicles. Flags can be set by user action, from commander when turned out or from outside of the vehicle, depening on the flag position
    - Added missing editor pre pictures
    - Added turretstick animations to Marder and Gepard
    - Added Milan backpacks ui pre images
    - Added missing shortnames for ACRE2 racks
    - Added some Japanese translations (Thanks to classic)
    - Added missing Marder indicators (speed,rpm,fuel and custom)
    - Added textured emitted front lights to all vehicles
    - Added cover for periscope mirrors to all vehicles
    - Added muzzle flash to all vehicles
    - Added animated antennas to Marder, Gepard, Wiesel MK20 and Wiesel TOW
    - Added animated cover for cartridge belt ejection to Gepard
    - Readded roadway LOD to Marder, Fuchs and Gepard to stand on top of the vehicles
    - Changed 35mm sound
    - Changed MG3 sound
    - Changed Fuchs engine sound
    - Changed exterior periscope mirror texture to a glass texture for all vehicles
    - Changed some crew animations
    - Changed the front B.O. lights for all vehicles, now they have a small light cone instead of just emitted faces
    - Changed frontlight flare position for all vehicles
    - Changed beacon flares for all vehicles
    - Changed proxies for light cones to all vehicles, now they point more downwards
    - Changed classnames for static Milan backpacks
    - Fixed missing holes in MG3 Barrel
    - Fixed wrong Fuchs PI commander turned in position
    - Fixed wrong Fuchs Medic cargo turned in positions
    - Fixed custom indicator animations to work in MP
    - Fixed wrong Marder texture in Gepard model



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------


    RHS Escalation (AFRF,USAF,GREF,SAF)

















    --------------------------------------------------------------------------------------------------------------------------------------------------------------


    Extra RHS Uniform Re-textures 2.0










    Update vom 09.08.18

    Spoiler anzeigen

    v2.1

    Improved addon configuration

    Reformatting of PASGT and BDU items

    New "Rhino" variants of select PASGTs

    New PASGT inheritance

    Remade Belgian PASGT helmets

    Remade French PASGT helmets

    Reworked US PASGT Helmets

    Remade Gorka suits

    Remade MBAV vest

    KEYS AND SIGNATURES SHOULD WORK THIS TIME IF THEY DONT IM SORRY

    Added Syrian Combat Vest

    Added Syrian PASGT

    Added Syrian BDU

    Added various Gorka suits

    Added Russian G2 uniforms

    Added Russian M88 uniforms

    Added 6B23 vests

    Added UMBTS packs

    Added Khaki MBAV

    Added Black MBAV

    Added MICH helmets

    Added Eagle A-III Packs

    Added Crye G2 uniforms

    Removed some ESS PASGTs

    Removed Multicam/Khaki MBAV

    Might have added/removed other things? idk lol



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    Dynamic Weather script and addon










    Update vom 09.08.18

    Spoiler anzeigen

    I decided to call this "Version 3", because it is a big code change. And stop confusions. Will maybe start a new thread at some point.
    Guys, this is just numbers and says nothing :)
    Plan is, to include the same code into the Addon and maintain script and addon version, but this can not happen soon.
    Script has no addon requirements
    MP compatible? I have no idea. I can say ground fog is off in MP, which is necessary. It does setovercast/fog/rain/wind in small doses and quite often (<1minute)
    tort_process_weather overall - and tort_process_overcast/tort_process_rain/tort_process_fog/tort_process_wind are special variables, in mission you can set them to true or false in order to stop+reset/restart the processing.




    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------


    Weather and Clouds Mod V2










    Update vom 10.08.18

    Spoiler anzeigen

    - Version 2.Signed and has server key.


    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------


    Preview release: Nimitz for Arma3










    Update vom 10.08.18

    Spoiler anzeigen

    2018-08-10 nimitzfunctions

    - fix syncCatapult function

    - fix ambiance 1 teleport to cat

    2018-08-07 nimitzfunctions

    - inline private in ttt_fnc_planeStart

    2018-08-06 nimitzfunctions, model

    - add *_shuttle_start mem points to nimspots

    - use pos_launchbar and *_shuttle_start for a more precise catapult position

    - remove waitUntil and log from fn_global

    2018-08-04 nimitzfunctions

    - ambiance means ambiance 1 module in the following changelog entry

    - equip Tanker in ambiance with buddypod

    - prefix alt with Tanker- for tanker planes in ambiance

    - wait for plane to be airborne before calling land functions in ambiance

    - add marker for SAR helo in ambiance

    - teleport plane to elevator after towing, for safety, in ambiance

    - raise tailhook after landing in ambiance

    - disarm plane when on elevator in ambiance

    - enable growler support if present in ambiance


    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------


    TPW MODS










    Update vom 11.08.18

    Spoiler anzeigen

    [CORE 1.59, FOG 1.64, SOAP 1.35] Added SE Angola and Ruha to region lists.
    [FALL 1.65] Playsound now used for weapon raising/lowering noises.
    [PARK 1.23] Reduced incidence of cars spawning in view of player.
    [RADIO 1.31] Playsound now used for player radio.
    [RAINFX 1.17] Playsound now used for rain droplet noises.



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------


    Extended Grass Distance Mod










    Update vom 11.08.18

    Spoiler anzeigen

    - Increases the distance grass/clutter is rendered by 100%.

    - Works for Altis,Malden,Stratis,Tanoa and CAWorld (Bis Base class Terrain).

    - Signed and has server key.

    - Thanks to bis and the community.

    - Enjoy :)


    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------


    Tropical Aqua Water Colour Mod










    Update vom 11.08.18

    Spoiler anzeigen

    - Changes the water color to Aqua.

    - Works for Altis,Malden,Stratis,Tanoa and CAWorld (Bis Base class Terrain).

    - Signed and has server key.

    - Thanks to bis and the community..

    - Enjoy :)


    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    Titus










    Update vom 11.08.18

    Spoiler anzeigen

    - accessories in virtual garage: working slat cage, camo net, windows grilles
    - nine color variants
    - simulation of Tatra suspension (“backbone“ tube and independently swinging half-axles)
    - mirros and cameras
    - working GPS on more than 40 maps
    - animated doors, hatches
    - UAV terminal available for commander
    - working lightbar and sirens on police version


    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    Achilles










    Update vom 11.08.18

    Spoiler anzeigen


    Feature: Automated publishing
    Fix: Binarize files



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    QuickEndMission










    Update vom 11.08.18

    Spoiler anzeigen

    - Adds a new button called "End Mission" to your Pause Menu.



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    ARMAGO Version 0.3










    Update vom 11.08.18

    Spoiler anzeigen

    Just release the version 0.3 with an hotfix concerning buffer overflow.



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    JSRS SOUNDMOD










    Update vom 27.07.18

    Spoiler anzeigen

    Tweaks
    - Tweaked Explosion sounds got a little sharper
    - Tweaked Movement sounds volume got a tiny increase
    - Tweaked Crawling sounds volume got increased
    - Tweaked Tiny details on reloading sounds

    Fixes
    - Fixed Pbo that contained config files contained both, .cpp and .bin

    Additions
    - Added New sounds for the weapon Phalanx AA
    - Added New explosion sounds to UXO cluster ammo



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    3den Enhanced










    Update vom 26.07.18

    Spoiler anzeigen

    v3.3
    *changed*
    - some shortcuts were interfering with vanilla shortcuts

    v3.2
    *changed*
    - fixed some issues with new shortcuts



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    Reduced Haze Mod v3










    Update vom 29.07.18

    Spoiler anzeigen

    Improved haze/fog settings for Cup islands and possibly other addon island/terrains.

    Signed and server key included.



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    CBA_A3










    Update vom 29.07.18

    Spoiler anzeigen

    ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2
    ADDED: Polish translations (#948) veteran29
    ADDED: Some Chinese translations (#942) GodofMonkeys
    ADDED: 3D matrix manipulation functions (#939) oOKexOo
    ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror
    IMPROVED: CfgPatches ordering (#923, #936) commy2 PabstMirror
    IMPROVED: Optimized function library (#932, #935, #941, #944) dedmen shukari Wakbub
    IMPROVED: Temporarily changed settings shown in yellow (#952) commy2
    FIXED: Mission settings reset to default if settings file is present (#930, #945) commy2
    FIXED: Script errors reporting the wrong line number (#937) dedmen
    FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #949) Vdauphin
    FIXED: Skipped PFH when removing while iterating through (#950) commy2
    FIXED: Inputting keybinds with Enter, Tab keys (#951) commy2
    FIXED: Script errors resulting from getFov params (#956) PabstMirror




    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    NR6 Reinforcements










    Update vom 03.08.18

    Spoiler anzeigen

    RNR6 1.1

    -Optimization of code;

    -Added ability to have multiple spawning positions;

    -Ability to add custom factions inside script or from editor using calling arguments;

    -Usage of functions instead of execVM for better performance;



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    HETMAN - Artificial Leader










    Update vom 05.08.18

    Spoiler anzeigen

    Contains critical rewriting of the tasking system both in terms of task actions and notifications.

    1.22.5/1.23.4 versions of task actions proved to be unstable and unreliable with HAL variables so I now rewrote different parts of HAL itself to flawlessly let the player enable/disable/deny tasks.



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    Bell47 / H13 Choppa










    Update vom 06.08.18

    Spoiler anzeigen

    FIX Published: COAX inheritance error



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------



    VETERAN MOD










    Update vom 01.08.18

    Spoiler anzeigen

    Improved: DLC Encore compatibility
    Fixed: Error message on game start



    BI Forum | Download











    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    Nachtrag (danke an @dedmen)




    ACE3

















    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    616 mal gelesen

Kommentare 4