Mod News 02.03.2018

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  • Hallo Zusammen,

    TGIF & Willkommen zu den Mod News für die KW9

    Da nur wenig Mod-Updates, diese Woche nur eine Ausgabe der News

    Und los gehts:



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    Friths Ruin: "Post-apocolypse rvmat re-textures"




    Update vom 01.03.2018


    Changelog:
    pushed a small update onto SW for friths ruin to include an armour patch written by 'futura miles' to correct my rather haphazard configs




    BI Forum Steam Workshop



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    Redd'n'Tank Vehicles





    Update vom 27.02.2018

    Changelog:
    Version 1.3.62
    - Added Wiesel 1A4 MK20
    - Added ACRE2 SEM90 Rack with two SEM70 to all vehicles
    - Added support for virtual garage to all vehicles
    - Added new optics for all weapons
    - Changed all optics and separated day and night vision from thermal vision
    - Changed MG3 250 rounds magazine to 120 rounds
    - Changed Wiesel TOW now has 6 shots
    - Changed Wiesel interior engine sound
    - Changed reload animation for all Milan weapons
    - Fixed Wiesel TOW can now be slingloaded again
    - Cleaned all configs from unnecessary entries

    BI Forum Steam Workshop


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    Project Human 1.1 - Making Death Come Alive!





    Update vom 01.03.2018

    Changelog:
    - Added 9 new death screams and 6 new hit sounds by our first community actor, Crocodile Dundee
    - Made hit sounds available to use as death screams too, so the longer screams should occur a little less often now
    - Added new function to make specific units not have a scream, available through the editor:[.NameOfTheUnit] call TW_fnc_screamNull;
    - New SP content: The Dawn Brings Hope, and Operation Flaming Eagle.
    Operation Flaming Eagle requires Eden Objects by Kydoimos, which is added to the Steam Workshop page.

    BI Forum Steam Workshop


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    3den Enhanced!





    Update vom 01.03.2018
    Changelog
    Spoiler anzeigen

    v2.7
    *added*
    - it's now possible to either export GUI base classes of Eden, default or all
    - added missing translation
    - tool to quickly clear chat. Very handy when debugging via systemChat in the Editor
    - tool to quickly delete all empty layers
    - added grid pattern tool
    - added tool to export all Arsenal loadout templates for backup
    - On preview debug (Those settings will only work during mission preview and won't influence the published scenario)
    - show all units on map
    - disable damage
    - toggle captive mode
    - enable bullet tracing
    - enable Virtual Garage
    - enable Virtual Arsenal
    - disable stamina
    - enable Zeus
    - show awareness of all sides
    - options to quickly kill all units of given side during scenario preview

    *changed*
    - removed obsolete function call from Enh_Changelog GUI
    - Changed/removed some icons from menu strip
    - reordered menu strip tools for easier access
    - fixed alot of missing/incorrect translations(German)
    - The debug tool "Log Game Info" will now also copy the list of mods used
    - some improvements to the location list
    - increased size of Module Description GUI to improve legibility
    - GUI of pattern tools was improved. Unused controls are now 50% faded and disabled. Used controls are now focused when GUI is opened for quicker usage.
    - some config cleanup
    - translation cleanup
    - translation improvements

    *removed*
    - export/import camera parameters (Functionality is available through the vanilla "Splendid Camera")
    - obsolete translations
    - FPS gauge in Eden (It's available now during preview)
    - removed debug triggers (They are available now during preview, see "Preferences")




    BI Forum Steam Workshop



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    Incontinentia's Effects Mod - more realistic hit effects and more




    Update vom 27.02..2018
    Changelog:
    Small update to fix jumping characters (hopefully).

    BI Forum Steam Workshop

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    867 mal gelesen