Server Schwierigkeit Voreinstellung fixieren

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    default.Arma3Profile

    class DifficultyPresets
    {
    class Custom
    {
    class Options
    {
    groupIndicators=0;
    friendlyTags=0;
    enemyTags=0;
    detectedMines=0;
    commands=0;
    waypoints=0;
    weaponInfo=1;
    stanceIndicator=1;
    reducedDamage=0;
    staminaBar=1;
    weaponCrosshair=0;
    visionAid=0;
    thirdPersonView=0;
    cameraShake=1;
    scoreTable=0;
    deathMessages=1;
    vonID=0;
    mapContent=0;
    autoReport=0;
    multipleSaves=0;
    };
    aiLevelPreset=0;
    };
    class CustomAILevel
    {
    skillAI=0.98;
    precisionAI=0.255;
    };
    };


    server.cfg

    //
    // server.cfg
    //
    // comments are written with "//" in front of them.



    // GLOBAL SETTINGS
    hostname = "Fun Server"; // The name of the server that shall be displayed in the public server list
    password = "xxx"; // Password for joining, eg connecting to the server
    passwordAdmin = "xxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
    serverCommandPassword = "xxx"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.


    //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
    //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
    //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63
    //reportingIP = "arma3" //not used at all
    logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called


    // JOINING RULES
    //checkfiles[] = {}; // Outdated.
    maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
    verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
    equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
    allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
    //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect



    // VOTING
    voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
    voteThreshold = 0.00; // 33% or more players need to vote for something, for example an admin or a new map, to become effective



    // INGAME SETTINGS
    disableVoN = 1; // If set to 1, Voice over Net will not be available
    vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
    vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
    persistent = 0; // If 1, missions still run on even after the last player disconnected.
    timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
    BattlEye = 0; // Server to use BattlEye system
    allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
    allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
    allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
    //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
    disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)


    // SCRIPTING ISSUES
    onUserConnected = ""; //
    onUserDisconnected = ""; //
    doubleIdDetected = ""; //
    //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated


    // SIGNATURE VERIFICATION
    onUnsignedData = "kick (_this select 0)"; // unsigned data detected
    onHackedData = "kick (_this select 0)"; // tampering of the signature detected
    onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
    forcedDifficulty = "Custom";



    // MISSIONS CYCLE (see below)
    class Missions
    {
    class Mission_1
    {
    template = "MkII.Altis";
    difficulty = "Custom";
    };


    class Mission_2
    {
    template = "MkII.Malden";
    difficulty = "Custom";
    };


    class Mission_3
    {
    template = "MkII.Stratis";
    difficulty = "Custom";
    };


    class Mission_4
    {
    template = "MkII.Tanoa";
    difficulty = "Custom";
    };



    };
    // missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available