Hello,
I'm Marez from comunication team, and we are currently preparing an event on our server, and we would like to invite you to play against us in a TvT at this day. I ve been talking to Alpha-Kilo from Gruppe Alder and they are intersted to join the event.
Here are all the basic informations for the game. We are using arma 3.sync for our modset. As the Host of the mission we let you chose the side you want to play
>>>Presentation<<<
Mission Date: 08/06/2016
RDV on TeamSpeak: 8.45pm
Team Speak adress: ts.ofcra.org PW: mineisbiggerthanyours
Arma 3.sync repo: Autoconfig: ftp://game.ofcra.org/master/.a3s/autoconfig
Port: 21
Login: Anonymous
114 Players mission (57vs57)
Required Addons:
@CBA
Ace
@OFCRA
@RHSAFRF
@RHSGREF
@RHSUSAF
@Task_Force_Radio
#Situation:
Russia has invaded Altis, to get a strategic position in the Mediterranean sea. Their goal is to keep a force on it, to control a part of the airspace
in the sea. The NATO forces, watching the russia comming to close from there alies, decided to invade the island by the south. A QRF has been sent by russia to intercept
the landing forces. War is about to begin on Altis.
#Objectives and Points:
-US Objectives:
.7 points: Control of the Airfield
.5 points: control of Selakano
.-2 points per MBT Lost/+2 per MBT keeped.
.-4 points for losing both IFV/+4 if both IFV are stil up
-Russian Objectves:
.7 points:Control of the Airfield
.5 points: control of Selakano
.-2 points per MBT Lost/+2 per MBT keeped.
.-4 points for losing both IFV/+4 if both IFV are stil up
For a total for each side of 19 possible points.
If one camp dominate the other one and have 20 more troops than the other, this one will gain 7 points as a bonus.
#Rules and advises:
-Revive time: 2mins (max revive 1)
-No respawn
-No marker on the map (you will have a 20 mins time period in wich you will be able to put down your strategy and put markers on the map)
-No ingame tchat
-Mortar doesn't have artillery computer
- The addon folder "@OFCRA" contains Laxeman's Sound, TF47-Launcher, ZedeBoc (LAV), some compatability stuff, ST Map gestures, and some other little things.
- Rules: The points are awarded to the team which holds an objective when the game ends.
- There are no civilians or other AI on the server, only human players.
- Russians and Americans have slightly different loadouts, weapons and vehicles, which create advantages and disadvantages. Example: Only US have a mortar, but Rus have a BRDM which has less fire-power than the mortar, but it is mobile.
- Rules: "No markers on the map" means that you can plan your strategy offline and share screenshots of the map etc. When the game starts you have 15 minutes to wait at the spawn point. You can use this time to place markers on the map. When the time is over you are allowed to leave the spawn area, no more markers can be placed on the map. If someone spots an enemy he will have communicate the position verbally. Reason is realism:
I will put a link to give you more detailed informations.
Hoping to see you soon