Moin,
ich suche jetzt schon seit längerem eine möglichkeit die Serverschwierigkeit zu fixieren so das man diese bei Mapwechsel nicht ändern kann.
So wie hier:
Hoffe mir kann einer helfen und sagen wo ich das einstelle
Server Schwierigkeit Voreinstellung fixieren
-
- Sonstiges
- Antor
-
-
In der server.cfg:
https://community.bistudio.com…rma_3_-_Forced_difficulty -
thx werde ich gleich mal testen.
Keine Ahnung wie oft ich mir die Seite schon angeschaut hab und es übersehen hab -
Mache ich irgendwas falsch ?
class DifficultyPresets
{
class Custom
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=0;
waypoints=0;
weaponInfo=1;
stanceIndicator=1;
reducedDamage=0;
staminaBar=1;
weaponCrosshair=0;
visionAid=0;
thirdPersonView=0;
cameraShake=1;
scoreTable=0;
deathMessages=1;
vonID=0;
mapContent=0;
autoReport=0;
multipleSaves=0;
};
aiLevelPreset=0;
};
class CustomAILevel
{
skillAI=0.98;
precisionAI=0.255;
};
};
//
// server.cfg
//
// comments are written with "//" in front of them.// GLOBAL SETTINGS
hostname = "Fun Server"; // The name of the server that shall be displayed in the public server list
password = "xxx"; // Password for joining, eg connecting to the server
passwordAdmin = "xxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
serverCommandPassword = "xxx"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.//reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63
//reportingIP = "arma3" //not used at all
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called// JOINING RULES
//checkfiles[] = {}; // Outdated.
maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.00; // 33% or more players need to vote for something, for example an admin or a new map, to become effective// INGAME SETTINGS
disableVoN = 1; // If set to 1, Voice over Net will not be available
vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
persistent = 0; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 0; // Server to use BattlEye system
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
//allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
//regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
forcedDifficulty = "Custom";// MISSIONS CYCLE (see below)
class Missions
{
class Mission_1
{
template = "MkII.Altis";
difficulty = "Custom";
};class Mission_2
{
template = "MkII.Malden";
difficulty = "Custom";
};class Mission_3
{
template = "MkII.Stratis";
difficulty = "Custom";
};class Mission_4
{
template = "MkII.Tanoa";
difficulty = "Custom";
};};
// missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available -
Das heist class CustomDifficulty anstatt class Custom in der *.Arma3Profile Datei
-
Hmm wenn ich über eine .bat Datei starte ist es fixiert, aber wenn ich es mit TADST starte ist es nicht fixiert.
Kennst du da zufällig auch die Lösung? -
Vermutlich wird einfach mit dem falschen Profil gestartet.
-
Lösung gefunden, dank dir.
TADST erstellt immer eine neue config daher wurde forcedDifficulty = "Custom"; auch rausgelöscht